In spite of Runaway Success, Clair Obscur Creators Aim to Keep Team Small
The game Clair Obscur: Expedition 33 is not only a strong Game of the Year contender, but also an enormous commercial success. Studio the development team and publisher their publishing partner disclosed that the game exceeded 5 million units sold, and that’s despite it being a launch-day addition on Xbox Game Pass.
This achievement was an unexpected turn for the team. I was convinced that we'd create an enjoyable experience that would meet moderate commercial success,” a senior team member commented.
A technical director pointed out this title's Metacritic rating, now standing at 93, was the most surprising moment to the studio compared to “our initial expectations and the final result of the field was. Because when it dropped all staff members was screaming and jumping. It was really frantic.”
The positive reception prompted work on a free update for the title featuring fresh areas, foes, along with challenging bosses, reportedly will release within the “upcoming month[s]”.
However, while the game is growing, it's unlikely they'll hire extensively. “We have an excellent group under clear creative leadership possessing strong ideas for this game and also for new ideas. We'd like to keep the close-knit size that worked for this game and perhaps create one big game after another,” the executive said.
The size of Sandfall drummed up a storm of discussion upon the title's release. A few well-known creators, including renowned designers, viewed the development group as the model for game development. Despite being relatively lean versus large developers, checking Expedition 33’s credits indicates dozens of people participated; the French studio contracted a Korean team to work on gameplay animations, as an instance.
“We will hire a little more for sure should there be a future production surge in upcoming years,” the producer stated. “Yet I picture rather a creative atelier comprising a handful really talented people that create a work of art together.” They emphasized that their core belief as a studio “is more to maintain the successful elements that enabled this success originally.”
Although it's premature for the studio to say specifically about future projects — and trust me, efforts were made — they are certain their essential identity. “The turn-based aspect, forms the foundation of what we built,” the lead programmer remarked. “It's still premature to specify our next interests, yet we must to stay true to the DNA of studio featuring rich storytelling plus innovative play that drives our passion.”
The developer mentioned that Clair Obscur: Expedition 33 began with the visionary developing his passion title. It is hoped that philosophy will be repeated in coming projects.”